@startuml
sprite $up_long [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000002BB30000000000000000000000
0000000000000000000002EFFF3000000000000000000000
000000000000000000001EFFFFF300000000000000000000
00000000000000000001DFFFFFFE20000000000000000000
0000000000000000001CFFFFFFFFE2000000000000000000
000000000000000000CFFFFFFFFFFE100000000000000000
00000000000000000CFFFFFFFFFFFFD10000000000000000
0000000000000000BFFFFFFFFFFFFFFD1000000000000000
000000000000000AFFFFFFFFFFFFFFFFC000000000000000
000000000000009FFFFFFFFFFFFFFFFFFB00000000000000
00000000000008FFFFFFFFFFFFFFFFFFFFA0000000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFFA000000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFF900000000000
00000000003FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000002FFFFFFFFFFFFFFFFFFFFFFFFFF30000000000
0000000000016666669FFFFFFFFFFA666666200000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000005FFFFFFFFFF7000000000000000000
0000000000000000003FFFFFFFFFF5000000000000000000
0000000000000000000AFFFFFFFFC0000000000000000000
000000000000000000004777777500000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_UP_LONG(_alias) ENTITY(rectangle,black,up_long,_alias,FA6 UP_LONG)
!define FA6_UP_LONG(_alias, _label) ENTITY(rectangle,black,up_long,_label, _alias,FA6 UP_LONG)
!define FA6_UP_LONG(_alias, _label, _shape) ENTITY(_shape,black,up_long,_label, _alias,FA6 UP_LONG)
!define FA6_UP_LONG(_alias, _label, _shape, _color) ENTITY(_shape,_color,up_long,_label, _alias,FA6 UP_LONG)
skinparam folderBackgroundColor<<FA6 UP_LONG>> White
@enduml